MBTs - TANKS - PANZERN
Posted 07 August 2003 - 09:55 PM
Motore anteriore (Diesel a 2 tempi o 4 tempi Turbocharged)
Sistema per il combattimento centrale unmanned con torretta girevole di ampie dimensioni.
Vano equipaggio posteriore (Capsula eiettabile)
e' sommamente importante saper correttamente stivare le munizioni per indirizzare l'energia derivante dalle offese verso l'esterno.
Ci sono 2 metodi di stivaggio delle munizioni:
-1 tipicamente navale (Le cartucce stanno in piedi)
-1 tipico degli MBT (Le cartucce giacciono sdraiate).
Nel cesto della torretta di tutti i carri moderni le munizioni vengono stivate sdraiate. (sotto il livello della torretta)(magazzino inferiore)
Nella torrette dotate di magazzino munizioni posteriore le cartucce vengono stivate sdraiate (tutti i carri occidentali usano questo metodo)(magazzino superiore).
E' impossibile nascondere una torretta molto ampia e disabitata onde per cui e' utile che tutti i colpi di offesa vengano indirizzati su di essa.
Dato l'assioma sopra menzionato diventa vitale saper stivare i colpi del magazzino superiore o di torretta.
Nel magazzino superiore anche a discapito dell'altezza i colpi vanno stivati in piedi come sulle navi e non sdraiati.
Questo perche' la cartuccia deve sparare il proiettile in caso di offesa verso la direzione esterna piu' prossima e sicura.
Stivati sdraiati sparerebbero contro lo scudo corazzato del cannone provocando anche l'esplosione del magazzino inferiore del vano da combattimento.
Sarebbe utile che anche i colpi del magazzino inferiore fossero stivati in piedi.
Una crescita in altezza di una torretta disabitata non e' un danno se questa sfoga l'energia verso l'esterno e non verso l'interno.
Ricordarsi che se sparano al bersaglio alto tutto quello che sta sotto ha ampie possibilita' di salvarsi.
Le munizioni trasportate devono essere sempre indirizzate in direzione della via esterna piu' vicina per evitare uno stress interno che potrebbe portare alla morte dei trasportati ed alla completa distruzione.
Posted 14 August 2003 - 08:21 PM
They are ideas about a modern MBT with a weight less of 50 metric tons.
The first target is the team survival
The second target is the weight limitation with the max passive defence against the fire tout court
At the time none have a tank with the above mentioned characterstics ready to run out.
Frontal engine armoured chamber unmanned
Central armoured chamber with wide revolving turret (combat chamber) unmanned
Rear armoured ejectable chamber tank team Command and control systems
All less of 50 metric tons.
First of all survival.
Posted 14 August 2003 - 09:04 PM
Ancient Onces: Ancient race of crystalline beings from Antarctica
Anguilas: Ankylosaurus mutated along with Godzilla
Anguirus: Russian monster with spiked back
Atragon: Super submarine with freezing gun
Axor: A huge cobra with hypnotic powers
Bagan: Legendary monster of the orient
Bagorah: A space monster who looks like a bat and has a sonic scream
Baragon: Dinosaur monster with fire breath
Baragon (new): Prehistoric beast from a Native American reserve
Barugon: Legendary jungle monster with rainbow beam and freezing spray
Battra: Life force of the Earth created this black Mothra
Batragon: A bat mutated by a fallen meteorite
Beta-Beast: An alien mollusk with poison thorns and fire breath
Biollante: Combination of a rose, a human, and godzilla
Biollanteghidora: Biollante's new form after a battle with Ghidora
Breeder Beast: A huge unstable protoplasm
Burtannus: An electrically charged creature living beneath a tropical island
Centipor: A huge centipede mutated by a fallen meteor
Chimera: A mythical creature part lion, part goat, and part snake
Collossus: A huge robot made by Atlantians
Cybersaur: A golden dinosaur robot built by the U.S.A. to destroy Godzilla
Cyborg Whale: A prototype submarine gone out of control
Cyclops: A giant monster who can turn invisible at will
Dagara: Undersea monster of pollution
Daicondor: Giant bird mutated by bomb factory waste
Daieel: A huge silver water snake resident of Dr. Who's island
Daifly: A fly made huge by a strange gas
Daimanta: A manta ray made huge by a strange kind of "super food"
Dairobot: The Beastie Boys' weapon of war against evil monsters
Daispider: A huge species of spider
Death Ghidora: An ancient three headed dragon awoken by a dark fairy
Destroyah: Precambrian crustacean mutated by the Oxygen Destroyer
Dianii: A pack of alien hunters with huge bodies
Earth Eater: A mole like beast
Ebirah: Giant shrimp mutated by bomb factory waste
Energy Beast: A centipede-like alien
Fire Bird: A red-orange bird who breaths fire
Fire Rodan: Huge mutated pterodanodon with oral ray
Frankenstein: A boy who ate a living heart grew gigantic and became this
Gabera: Imaginary bully monster with electic grip
Gaila: A huge furry monster who lives in the sea
Gekido Jin: An ancient demon warrior with a huge hammer who cannot die
Gamera: Ancient species of turtle with fire breath and flying abilities
Gamera (new): Artificially created, uses plasma in a variety of attacks
Ganime: Tropical crab possessed by an evil alien entity
Gaos: Evil flying monster with yellow lazer weapon
Gappa: A family of huge bird-like monsters
Gezora: Squid possessed by an evil alien entity
Ghidora: Three headed space monster that can breathe lightning
Ghilaron: A huge eight-legged lizard mutated by a fallen meteor
Gigan: Space cyborg with buzz saw on chest and eye laser beam
Gigan (new): Cyborg created by the "Ancient Ones" to destroy Russia
Gimantis: Huge mantis mutated by scientific testing gone awry
Godzilla: Radioactive dinosaur, uses radiation in a variety of attacks
Godzilla (new): Lizard mutated by atom bomb test who can run fast
Godzillasaurus: Dinosaur that survived to the twentieth century
Golden Guardian: Metal creatures with eyebeams that make stuff gold
Gorgo: A protective mother dinosaur with big ears
Gorosaurus: Dinosaur that survived to the twentieth century
Guilala: Alien crystals merged to form this bug like monster
Guiron: Alien monster with knife-like head and throwing star projectiles
Gyaos: Artificially created flying monster with yellow sonic weapon
Hedorah: Alien monster made of sludge and pollution
Hero Zero: Young boy with super power to change size at will
Inagos: A huge insect monster fortold in legend
Intergalactic: Huge octopus-headed, crab claw-handed monster
Jet Jaguar: Humanoid robot with siz-changing powers
Jiger: Legendary monster with stinging tail and chrystalized saliva
Junior: A young godzillasaurus mutated by radiation
Kamakuras: A praying mantis mutated by military testing
Kamakuras (other): A praying mantis mutated by a fallen meteorite
Kameba: Jungle tortoise possessed by an evil alien entity
Kamerus: A beast foretold on a strange slab of rock found in Japan
King Ghidora: Three headed offspring of nuclear test who can control gravity
King Kong: Legendary giant ape who draws strength from electricity
King Seesar: Legendary lion guardian of ancient Japanese royal family
Krollar: An evil alien beast with burrowing powers
Kumonga: Spider mutated by military testing
Lava Monster: A family of huge lava-eating lizards
Legion: Silicon-based alien insects with laser weapons
Legion Plant: Huge flower that can create atomic explosians when pollinated
Lepirax: A huge fly mutated by a fallen meteor
Lord Howe: An Australian crustacean monster genetically produced
Magma: A prehistoric walrus awakened by global warming
Magnetic Terror: A seaturtle monster who absorbs magnetism
Manda: Snake-God of a buried empire
Manda (new): Chinese dragon created by the "Ancient Ones" to destroy China
Mecha Godzilla: Robot created by aliens for world domination
Mecha Godzilla (new): Robot built by USA and Japan to fight monsters
Mecha King Ghidora: Cyborg built in the 23rd century to fight Godzilla
Mecha King Ghidora (new): Cyborg built by a Mongol dictator bent on world domination
Mechanikong: A robot created to capture King Kong
Megalon: A cyborg summoned to destroy the Earth by Seatopia
Megalon (new): Monster sent by "the Ancient Ones" to destroy South America
Megavolt: A group of huge electric eels
Minya: Young radioactive animal adopted by Godzilla
MOGERA: Combination of two superweapons into a single vehicle
MOGUERA: Robot built by Russia to battle Anguirus
Moguera: A robot built by aliens to destroy Earth
Moonlode: A supercharged lunar alien
Mothra: Caterpillar mutated in atomic test
Mothra (new): Butterfly-like Goddess of an ancient civilization
Mothra (newest): Insect with miraculous powers recieved from a magic tree
Oodaku: Giant octopus; a native species of Faroh Island
Power Dragon: A winged menace of a city in the clouds
Pulgasari: A North Korean horned monster
Rattler: A rattle snake made by military testing
Rhetosaurus: A quadroped dinosaur who survived to the twentieth century
Rhiahn: An evil alien cyborg with a buzz-saw like tail
Red Ronin: A huge robot built to battle Godzilla
Reptilicus: A snake monster capable of spitting acidic slime
Rodan: A prehistoric species of flying reptile
Rodan (new): A surviving pteranodon mutated by atomic testing
Rodan (newest): Legendary "Thunderbird" of the Eskimos
Sanda: A huge furry creature who lives in the mountains
Sasoori: A huge scorpion mutated by military testing
Seaweed Monster: A creature made of a ferocious species of seaweed
Soran: A legendary thunderbird
Space Godzilla: Alien cells mixed with Godzilla's to create him
Space Monster: A reddish creature who arrived in the late Cretacious
Spiga: Huge spider mutated in scientific testing gone awry
Stone Guardian: A magic creature with the ability to freeze things
Super Mecha Godzilla: Robot weapon created by Japan to destroy Godzilla
Super Godzilla: Entity created by mixing Ghidora and Godzilla cells
Titanosaurus: Dinosaur who survived to the twentieth century underwater
Triax: Evil alien beast with rocket powered feet
Varan: Evil monster who can glide like a flying squirrel
Varan (new): Prehistoric monster awakened near the end of the millenium
Varan (newest): A lizard mutated by military testing
Viras: Alien squid-like monster with sharp forehead
Watchuka: A huge abominable snowman
Yellowback: A snake mutated by military testing
Yetrigar: Huge bigfoot monster from America
Yongary: Cheap Godzilla ripoff monster
Zarkorr: A space monster with eye beams
Zigra: Shark-like alien bent on conquering the Earth
Posted 16 August 2003 - 07:06 PM
If you take the 70-ton M1 heavy tank's 30-ton turret off, you have a 40-ton hull that can survive a main gun hit.
Turretless is a good thing.
When you study WWII armored vehicle design, you'll see that turreted tanks got heavier and heavier in an attempt to stay protected from bigger and bigger tank guns. With one exception: the fixed-mount German Assault Gun ("Sturmgeschutze")9.
The Assault Gun mounts its gun on the front of the hull without a turret which is easily seen from a distance. "If you can be seen, you can be hit, if you can be hit, you can be killed". As Weapons expert Ian Hogg has concluded, turretless is the way to avoid being seen or hit10. This is exactly what German Assault Guns did throughout the war. More on this when we look at a FCS-3D Assault Gun. Their designs stayed light throughout WWII and they were rarely hit. Combine this design with modern helmet sight technology and a machine gun/30mm autocannon for 360 degree close-in protection. But for the M1, let's keep the 120mm smooth-bore gun and give it 360 traverse, using a lighter unmanned turret/pedestal within a 10 ton weight limit---making a MEDIUM tank with heavy-tank level protection that can fly 2 at a time in a C-5A/B Galaxy aircraft, as well as be far more off-road mobile in the third world countries whose bridges and roads cannot take 70 tons. Call this the "FCS-2D". The Bradley could lighten up with a smaller turret and free internal space to carry a full 9-man infantry squad to be a companion "FCS-2D" vehicle.
The FCS-2Ds would be the weapons for the 2D axis of advance through valleys, roads, open areas, cities that an Army must take. If the Army must take these areas, why not fully OPTIMIZE the vehicles for this purpose? A FCS-2D should not be over 50 tons.
However, some will state that if we "started over" with a new vehicle design and materials we would be better off. OK, let's get to the heart of this.
The M1 is made of steel, depleted uranium and ceramics (Chobham armor).
30-ton hull and 20-ton turret = 50-ton
Munizioni stivate verticali non orrizzontali, le stive possono contenerne molti di piu', l'energia delle esplosioni tende a dirigersi verso il cielo dei sistemi e non verso l'interno.
Oggi e' impossibile nascondere una massa di 20-ton ad un sistema di rilevazione elettromagnetico.
Se il bersaglio essere alto ben difficilmente i colpi saranno direzionati verso la sua parte piu' bassa con le scarse probabilita' che esistono di centrare quanto si trova sotto la linea dei 150-120 cm..
Avere il bersaglio (richiamo per allodole ben al di sopra di cio' che deve sopravvivere da un 50% di chances di sopravvivenza in piu'.
Tutti sparano sempre contro il bersaglio piu' facile o presunto tale pochi sparano verso un bersaglio difficile.
tutto cio' che e' sotto i 150 cm e' un bersaglio difficile.
tutto cio' che e' sopra i 150 cm e' un bersaglio facile.
Semplificare il compito dei tiratori e' un ottimo trucco per evitare che questi sparino contro le parti realmente vitali (motore equipaggio scafo).
Un equipaggio ben addestrato ed esperto non e' sostituibile nel breve e medio periodo.
It could be disinformatzia (misinformation)
Posted 16 August 2003 - 07:23 PM
Everything low or hidden is difficult to hit
From the sky:
Everything under the turret is hidden and difficult to hit
Se sparano alto (od al bersaglio alto) e tu stai schiacciato a terra quante probabilita' pensi che abbiano di colpirti?
E' il vecchio trucco dell'elmetto sulla punta del fucile fuori dal bordo della trincea. (Un bersaglio facile ed una vittoria di Pirro).
Posted 16 August 2003 - 07:41 PM
By a Concerned U.S. Army Officer
GEN George S. Patton Jr. once said:
"No one is thinking if everyone is thinking alike. In too many organizations, toadyism is buried like a cancer. It must be removed with the sharpest bayonet available. All sorts of suggestions, ideas, concepts, and opinions must be allowed to promote an environment of learning and imagination. A fault of many potentially fine commanders is a lack of the ability to admit that other people have good ideas. If younger Soldiers are not allowed to use and cultivate their imaginations and their abilities for abstract thought, where will we get the next generations of qualified, motivated, and confident commanders? Commanders who never ask for an opinion, never listen to suggestions, and think they have the only correct idea find that their Soldiers will stop communicating altogether. They'll begin to sit on their asses and wait for orders before doing anything. No matter how high in the ranks a man goes, he can't know everything. We can always learn from each other. Juniors must learn not only to be allowed to use their imaginations, but they must be encouraged to do so.
Moral courage is the most valuable and usually the most absent characteristic in men. I cannot count the times I've seen men who should know better than to keep quiet when unjust decisions are being made, decisions that literally affect the lives of tens of thousands of Soldiers. These decisions are made, not on the basis of sound military policy, but purely to further the political and personal ambition of officers in high command. Cowardice on the battlefield is disgusting enough. Cowardice in the military planning room is repugnant. It ultimately means the unnecessary death, mutilation, and disfigurement of Soldiers for the sake of the commanders. It takes courage to stand up for what is believed to be right and just. Most men seem to lack such courage. Sycophancy for the sake of career is just as deadly as incompetence."
Posted 23 August 2003 - 11:28 AM
Main gun (76 mm) ammo stowage/storage:
Ammo to the open air outside the armoured turret. (free to blow-up outside without injures to the tank-men/crew)
Ammo in vertical position and not horizontal position.
Three man crew (tank team).
These concepts done the T-92 the most modern Tank concept prototype in the world.
Don't be lazies, misters.
Posted 22 September 2003 - 09:31 PM
Dollar could plumb new lows, say traders
By Jennifer Hughes in London
Published: September 21 2003 21:25 | Last Updated: September 21 2003 21:25
The dollar could fall to fresh lows against the yen and weaken against other currencies, foreign exchange traders said on Sunday, after G7 countries called for more flexible exchange rates at the weekend. Japanese exporters would suffer from a stronger yen, which could choke off a nascent recovery in the economy.
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