The first and probably most noticeable improvement is, of course, that we render the game at native 4K resolution. Not only does that mean a 4x increase in our native rendering resolution compared to 1080p on Xbox One, but it also means much higher resolution textures across the board – from characters to environments, visual effects, everything! Bringing that incredible level fidelity to the console for the first time, which so far has really been limited to top-spec PC rigs, has been incredibly exciting for us.
One of the exclusive features for Gears of War 4 on Xbox One X is the ability to run 4K HDR with Wide Color Gamut Support. We supported HDR on the Xbox One S, and 4K on PC, but this is the first time you can play Gears of War 4 with a combination of that incredible 4K fidelity and the vibrant contrast of HDR. It’s really something else.
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